Lane Halley

Lane Halley is a digital product designer and UX coach for Agile and Lean Startup teams. She has over 25 years experience creating application and Web products for consumer, enterprise and B2B projects. Lane has experience working as a part of integrated design/developer teams (Carbon Five), a UX coach and mentor (LUXr, Lean Startup Machine), an in-house design manager (Liquidnet), an agency designer (Cooper, Hot Studio), a director of User Experience (SenSage) and a video game producer (Mindscape/Electronic Arts).

Lane is a popular teacher and speaker on the subjects of user experience (UX), Lean Startup, Agile and product design. Recent appearances include UX Week, Lean UX NYC, The Lean Startup Conference, QconSF and Agile UX NYC. She has completed ScrumMaster training and served as co-chair of the User Experience stage at Agile 2009. She has a broad understanding of UX practices in many settings and looks forward to sharing her techniques for shared vision and creative collaboration with you.

An active supporter of her professional community, Lane is a long-term participant in the Interaction Design Association (IxDA) and a founding member of Balanced Team, a working group of software professionals who promote multidisciplinary collaboration around customer value and iterative design and delivery as an engine for innovation.

Lane is a mentor for Lean Startup Machine and Los Angeles StartupWeekend and she supports her local Los Angeles startup community through talks and workshops at StartupUCLA, MuckerLab, Originate and Cross Campus.

The Collaborative UX Designer’s Toolbox

Are you challenged by unclear, conflicting and changeable product mandates? Frustrated by other team members who just don’t seem to “get it?” Do you struggle to find a sustainable pace where you can deliver what your team needs to move forward and still have a little time to think ahead?

The increasing popularity of Agile development and Lean Startup have created an expectation of shorter cycles and iterative delivery, yet our teams still ask for for pixel perfect deliverables. At the same time, we are asked to deliver great experiences, advocate for the business value of good design and facilitate a more inclusive ux process with our teams.

This presents us with an interesting set of challenges. How can we develop and support a shared vision while moving forward in small, validated steps? How can we find the right level of fidelity for the artifacts we create? How can we engage with the rest of the team without getting bogged down in “design by committee?”

I believe we can thrive and do good work in this environment of continual change if we reconsider our UX workflow as a framework of tools and activities that can adapt to the needs of our products and teams.

Attendees will learn:

  • Adapt familiar UX activities to be more quick, visual, collaborative and continuous
  • Diagnose when to apply different UX techniques
  • Help your team move away from opinion-based design
  • Create cooperative relationships with product managers and developers
  • Productively engage with team members who do not have a design background


Here's what others are saying about UX London

  • "Thanks again to @clearleft and crew for organizing one of the best conferences I have been to in a long time! #uxlondon"
    Josh Brewer @jbrewer
  • "Back to work after 3 days of inspiration during #uxlondon. Thank you @clearleft for a fantastic conference!"
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  • "Awesome time at #uxlondon, met some great people and learnt a lot. Very inspiring. Thank you organisers!"
    Lorraine Paterson @lorraine_p